How to Play :: Cutthroat

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Member Since: Oct 1st 2006
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Posted on May 23rd 2008  -  Subject: How to Play :: Cutthroat
Cutthroat - Playing with three individual players

 

Getting Started
 
When playing Cutthroat, individual players are dealt 17 cards each and the remaining card is tossed out of play for that particular game. Players then bid for the number of tricks they believe they can make between 0 and 17.Players are also allowed to bid nil or blind nil in Cutthroat games. You can also play where the total of the three bets cannot equal 17 tricks, making it impossible for each player to make their bet exactly.
 
Once everyone has placed their bid, the player to the dealer's left can begin with any card except a spade. Continuing clockwise, each player in turn must follow suit but if they are unable to follow suit, the player may play any card.
 
The player who wins the trick leads the next, and the other two players follow suit unless either player has none of that suit. If neither of the other players has a card of the suit led and both decide to play a spade, then the higher spade wins, however, you can’t lead a spade until a spade has been used to take another trick led by a non spade, or unless a player has nothing left in his hand but spades.
  
Scoring
Once the round is over, each player will tally their score. As we mentioned before, Spades is usually played until a score of 200 or 500 is won, but here at Spadester.com when you open a room, you get to choose how many points you want to play until and the time limit that is good for you.
 
If a player won as many tricks as their original bid, they will receive 10 points for every trick and if they happen to have any bags (a bag is a trick that is won in addition to the initial bid. Example: If a player bids 4 tricks and makes 5, the additional trick is called a "bag"), they will receive 1 point for each bag. Please read the examples below for further clarification:

Example 1) If a player bid and won 4 tricks, their score will have 40 added to it.
Example 2) If the same player who bid 4 tricks also won 2 over tricks, 40 points from their original bid + 2 points for the bags will bring their total score for the round to 42 points.
 
Bags can be a great source of points, however, if you accumulate 10 or more over a period of hands, you will lose 100 points from your total score. Any bags beyond ten are carried over to the next cycle, meaning that if you reach twenty bags you would lose an additional 100 points.
 
If a player doesn’t make their bid, that player loses 10 points for each trick they originally bid. 

Example: If your score was 100 at the beginning of the game, and you bid 5 tricks but only won 3, you will lose 50 points and your new score will be 50: 100 points - 50 points for the incomplete bid of 5 tricks
 
If you have a score of 400 points and had a successful bid of nil, your score will now be 500, however should you fail to win your bid of nil, your score will now 300 be and any tricks you won will count as bags.
 
A bid of blind nil scores twice as much as an ordinary nil so you will have the opportunity to gain 200 points, but be careful, you can lose 200 points should you fail. 

Example: If you start with 300 points and successfully win a blind nil hand, your new score will be 400 points, however, should you lose the blind nil, your score will be 200 points.
 
*It should be noted that a player may bid blind nil only if he is behind by at least 100 points.
 

The player that reaches the set point limit first (usually between 200 and 500 points) wins the game. If all players reach the set point limit in a single deal, the player with the higher score wins.

7943 Nibs: 6
Member Since: Oct 11th 2005
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Posted on May 24th 2008
thank you for the explanation, this is a great game and i am happy to see it on the PI site. I hope that there can be some leaderboards and challenges for this game.
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